Just letting you know ive been replaying gothic ii with your mod and explored most of the new world and addon world so far (about 45 hours) and havent really experienced any major issues.not sure if some of these problems are in the vanilla game or caused by your mod.ġ. Sorry for posting it all here, it's just your job inspired me to generate some ideas §wink You know, it might be not a very impressive issues, but IMHO all this adds even more to already amazing atmosphere of this incredible game! ass well like some spooky sounds (crows voices, some scratching noises, etc) when you enter higher density, darker forest parts - that's what I miss in some places. Rabbits to forests? like in this mod at 1min 37sec could be seen ( ). Man, Gothic world gonna be very lively with this amazing textures pack! hmm, maybe someone will upload a simple(?) add-on for bringin' up Hmm, maybe you'll improve a bit these mountains in valley of mines as well? (the ones where you can't originally climb onto) and maybe those rock formations which you can see from the Khorinis harbour? would be cool indeed! $§p4 No way!!!:eek: if that's what I'll see with your final mod version - gonna be awesome! I want to see mountains again, mountains Gandalf! () Here are my mods for Knights of the Old Republic 2:Įdit: To fix flickering water you might need my. One of the absolutely best and most atmospheric PC games ever created, imo, is System Shock 2, here are my mods on (). For Bethesdas latest game Skyrim I have created yet another flora overhaul, check it out here (). If you liked this mod you might want to check out my other work.įallout is one of the classic RPG series for the PC, please check out my Fallout New Vegas Flora Overhaul () and if you're Bethesda / TES fan you also might want to check out my extensive list of Morrowind flora mods (). This goes for any game out there, not just Gothic2. Supersampling is important for leaves and other textures that uses an alpha channel to look good, just turning on Anti-Aliasing doesnt help these kinds of of textures. You should either start a new game OR reload the first map (by going to any other map and then coming back to it) to avoid missing trees and edits i've done to the map. This files goes into C:\Steam\steamapps\common\gothic ii\system If your water is flashing you might need to use this file (take a backup of your old Gothic.ini file first!). vdf into /data (example: C:\Steam\steamapps\common\gothic ii\Data)Ĭopy the Gothic.ini if you want my fog, sky colors and tweaked settings. * 600 new textures, 60 New or improved modelsĭrag/drop the. * New rain, sun, skies (sun is still experimental). * Resculpted rocks and cliffs that are much larger, clouds and sometimes trees are added to the tops. 80 frames of animation (original is 10 frames). * New textures for landscape, architecture, monsters, blood… Some of the clothes, armors and weapons are also enhanced or changed completely. This mod brings them up a bit further and most has been given a slight graphical update. In vanilla Gothic 2 the herbs are often stuck too deep into the ground, it looks ugly and sometimes the mesh is almost completely hidden. * The default version has very few different trees and other plants, this mod ups the amount of different pines, conifers and plants. Old World has been given extra care since many of the meshes there were extremely blocky. Plants, trees / tree stumps, grasses, mushrooms etc. * New meshes to improve the look of the natural environments. While the old mod mostly contained textures, the new one also features new models and changes to the. An updated version of my old texture mod i did 2 years ago.
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