![]() It’s a pretty great system and means that players really only need one character in order to try out the various warrior “types.”įreemium-wise, Dungeon Hunter 5 focuses on two elements: separate timer systems attached to both single player and stronghold missions and a premium currency system focused on randomized loot as well as speeding up timers. There’s also the elemental factor which can play a significant role in the type of enemies you take on. Players can also customize their spells with two slots as well as a belt item that bestows additional perks. There are five difference types of weapons that affect whether you want a ranged/non-ranged character as well as attack speed and raw strength. Meanwhile, the class system has made way to full player customizability. It’s a pretty cool way to earn extra items and gold and the ability to earn, upgrade and place enemies that you fight in missions within your stronghold is a pretty cool feature. Other players can raid your stronghold and take out your minions as well as an AI-controlled version of yourself to loot any currency being stored by your base. These minions earn currency that can be used for upgrades. During the course of single player missions, you’ll earn minion cards that you can place in your stronghold. In addition to single player missions, Dungeon Hunter 5 has a social-oriented ‘Stronghold’ mode that has you going head-to-head against other players. Add in elemental bonuses and fusion cards that are strictly used for upgrades and DH5‘s system is relatively robust. ![]() Cards can even earn a special fusion upgrade if players upgrade the same card with four more of the same exact type. Cards can also “evolve” into even more powerful cards (which result in a visual change as well as stat increase) if you have the right evolution tools. Equipment cards can be upgraded by fusing the cards with others that get converted into raw experience that is applied to the card you want to upgrade. Weapons and armor have elemental stats and levels associated with them. In Dungeon Hunter 5, all loot is earned in card format. While this may seem like a fatal flaw, it actually works very well into the game’s upgrade system. Loot is earned at a steady pace during missions but it’s a lot more homogeneous - replaying the same missions on the same difficulty typically award the same weapons and armor. Single player missions are very bite-sized and are pretty short. While Dungeon Hunter 5 retains the series basics of a hack n’ slash adventure, there’re a lot of changes on top of that fast and fluid combat system. It actually leads to a game that’s not only pretty enjoyable (within the confines of its systems) but has the potential for long term investment. Yes, the hack n’ slash series continues its march into freemium territory, but this time it does so with a system that’s pretty fair to its players. Gameloft’s Dungeon Hunter dungeon crawler series has seen a lot of changes over the years, and that theme continues with this year’s release of Dungeon Hunter 5 (Free). ![]()
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